Kitely has added support for physically based rendering (PBR) materials in both its virtual worlds and on the Kitely Market, the company announced this week. The update also includes support for textures up to 2,048 by 2,048 pixels in size.
PBR materials allow for more realistic textures by simulating how light interacts with different surfaces, such as mud or metal, creating the appearance of raised and lowered areas with realistic light reflection.
The feature requires Firestorm 7.1.11 or newer to use.
Kitely is one of the first grids to support PBR materials, having ported the features from the upcoming OpenSim 0.9.3 release into their current OpenSim 0.9.2.2-based system.
“PBR isn’t yet supported in all OpenSim grids,” said Oren Hurvitz, Kitely co-founder and VP of R&D, in the announcement. “This is a feature that will be part of OpenSim 0.9.3, but that version of OpenSim isn’t finished yet so many grids — including Kitely — are still using the latest stable release, which is OpenSim 0.9.2.2. The reason that Kitely can support PBR now is that we ported the PBR features from OpenSim 0.9.3 into our version of OpenSim.”
The Kitely Market has been updated to accommodate the new feature, with the “Textures” category renamed to “Textures and Materials.” Merchants are advised to mention PBR usage in their product descriptions since items using PBR materials may not display correctly on grids that don’t support the feature. Alternatively, merchants can include regular textures as a fallback to ensure their products look okay on all grids.
“Kitely Market is the main marketplace serving the hypergrid so we decided to support the latest graphics options from OpenSim 0.9.3 even before they have been officially released,” Kitely CEO Ilan Tochner told Hypergrid Business.
The update also brings support for reflection probes through LSL scripting, with new PRIM_REFLECTION_PROBE parameters added to GetPrimParams and SetPrimParams functions.
While PBR materials can technically be used for terrain textures, Kitely reports encountering several issues during testing. World maps will show objects using PBR materials but display only the basic color texture, not other PBR properties like normal maps or roughness. PBR terrain textures are not currently displayed in world maps.
For content creators, Kitely has added a new “Materials” folder to user inventories for storing PBR materials.
Creators interested in learning more about creating PBR materials refer to Second Life’s documentation on the subject.
Source: Hypergrid Business